AI Insights · Timothy · March 2022
Top 5 io Games on Android in Guatemala - Q1 2022
In Q1 2022, the top 5 io games on Android in Guatemala showed varied performance in weekly downloads, revenue, and active users. Data from Sensor Tower reveals detailed trends for each app.
In the first quarter of 2022, the top 5 io games on the Android platform in Guatemala exhibited diverse performance patterns in terms of weekly downloads, revenue, and active users. Here’s a detailed look at their performance based on data from Sensor Tower.
Snake.io - Fun Snake .io Games saw an upward trend in weekly downloads, starting at approximately 7.4K in late December and peaking at 14.8K by the end of January. This was followed by fluctuations, eventually stabilizing around 9K by the end of March. Weekly active users for the game also showed a positive trajectory, beginning at 58.2K and reaching a peak of 95.8K at the end of January, settling at around 92K by the end of the quarter. Revenue for the game was minimal, with a slight uptick to $3 in the last week of February.
slither.io experienced a steady increase in weekly downloads, peaking at 7.4K in late January before gradually declining to approximately 4.2K by the end of March. Weekly active users followed a similar pattern, growing from 33.8K to a peak of 51.9K in early February and then decreasing to about 39K towards the end of the quarter.
Worms Zone .io - Hungry Snake showed fluctuating weekly downloads, starting at 3.5K and peaking at 6K in mid-January before falling to around 3.1K by the end of March. Active users saw a similar trend, beginning at 37.3K and peaking at 47.3K in mid-January, then stabilizing around 37K in late March. Revenue was negligible, with only a few instances of minor earnings.
War of Rafts: Crazy Sea Battle had a moderate performance with weekly downloads starting at 2K and peaking at 3.9K by late January, before gradually declining to about 2K by the end of March. Active users showed a similar pattern, beginning at 5.9K and peaking at 11.5K in late January, then settling around 6.7K towards the end of the quarter.
Snake Battle: Worm Snake Game saw a significant increase in weekly downloads, starting at 1.2K in late December and reaching a peak of 6.2K by the third week of March. Active users also saw a substantial rise from 2.7K to 12.4K by the end of the quarter.
For more detailed insights into the performance of these apps, visit Sensor Tower.